Prodigal 1.4


-FEATURES-
- Started update of Crocodile upstairs.
- Peppo.
- Added Uros.
- A new challenge has been added for those who have conquered 4 altars as well as the Daemon's Dive.
- The right room of Crocasino upstairs has been redone in preparation of something for later.
- Crocasino VIP area has been added. You are not on the list and currently cannot get on the list.

-FIXES-
- Caroline should no longer ghost walk through the entirety of Pirates Pier.
- Once again made tweaks to improve startup time.
- Fixed an issue causing Tara to ask for additional small favors.
- True end and Hero's Rest end tracks should no longer carry over into the overworld.
- You should no longer be able to be smote after finishing Mariana's challenges.
- Moved interacts on right side of museum so the top interact can be touched.
- Changed the bunnies in Caroline scene.
- Changed spike balls for Inkwell and Dive Rat Potion so lariat doesn't stick.
- Added 2 pixels to fist dash.
- Fixed text errors.
- Started work on fixing certain text breaks and ports.
- Arena challenges should no longer respawn on player in rare cases.
- Feat icon no longer flipped.
- The small key chest in Bjerg should no longer be affected by chaos altar to prevent being trapped in the dungeon.
- You can no longer get beyond damage cap.
- Crabs should no longer occasionally walk on air.
- Hate death no longer enables zombie Oran.
- Made some tweaks to fix drops.
- Death during a jingle should no long cause it to loop until next song zone is entered.
- Actions immediately after heart ores should no longer cause strange things to happen.
- Base movement speed has been increased.
- Camera movement should now feel a bit smoother.
- Added a room skip in Daemon’s Dive casino area.
- Added v-sync option.
- Murder Mystery start should no longer briefly show the graveyard.
- Murder Mystery intro scene now shows when initiated from inside a building.
- Combat challenge in Haunted House now correctly waits for all skeletons to die.
- Dying on ice will no longer cause the player to spin endlessly until ice is encountered again.
- To reduce confusion for new players a hearty salmon meal will now also fully heal you.
- Damage while on ice that knocks the player off ice and onto solid ground should no longer lock the player in the spin animation.
- Oran should no longer occasionally zombie rise on death while visiting the Bjerg.
- Nora should correctly hint the player in postgame if never met before that point.
- Death at the moment of combat challenge completions will no longer fail to grant victory when resurrected by cobbler.
- The Rat Potion will now reset and be damaged as punishment for scurrying out of his arena.
- Players can no long pause during Hate deaths to attempt to avoid fate.
- Title music will no longer restart when starting a new game.
- Biggun will no longer fall in pits while jumping.
- Puzzle jingles will no longer loop in Crystal Cave.
-Fixed a number of text issues
-Punctuation
-Tweaked a number of conversation portraits
-Added new keybinds [Z,X,C,V] for keyboard players using the arrow keys
-Caroline will no longer walk during a postgame cutscene
-Oran will no longer run in place when charging the upgraded Dread Hand
-Fixed an issue that would cause the first frame of a lariat throw to have some misplaced objects
-Fixed Heart Ore and Dread sliding.
-You can no longer land bomb orbs on spikes in Dry Fountain

Get Prodigal

Buy Now$9.99 USD or more

Leave a comment

Log in with itch.io to leave a comment.